I really enjoy using Ally Bands from the Moria: Through the Doors of Durin supplement for The One Ring RPG.
This expands the Ally Gifts and Quirks with an optional third distinguishing trait: a burden.
- A Gift says what an Ally can do.
- A Quirk says how you recognize them.
- A burden hints at what they want… or might be running away from.
What we want is good stories, and what helps that is having more hooks. Of course, though we all have our burdens, we don’t always know about the burdens of others. Adding a Burden is most useful when you want to give someone more narrative weight – the party’s favorite NPC, an ally surviving three expeditions, or someone who seems to be driving the Band apart. It isn’t necessary to give every ally a Burden (unless you want to play a soap opera); just having one or two can drive a story in unexpected directions.
While I conceived of this in the context of Ally Bands, the table is also a useful source of inspiration when creating new player-heroes.
These Burdens are the kind of details that are great to explore in a Fellowship Phase: debt gets paid, confession gets made, letters get sent. They also make some of the losses land harder…
Burdens Table
The entries on this table are deliberately culture-neutral. I suggest filling in details in a culturally specific way. A dwarf and a Breelander might both be in debt, but their stories are likely to be quite different.
Many entries have (notes in parentheses). This serves as an optional, additional twist on the burden.
| Feat Die | Success Die: 1–2 | Success Die: 3–4 | Success Die: 5–6 |
|---|---|---|---|
| Owes a ruinous debt to a hard creditor (and is ashamed of it) | Blames themselves for a death they could not have prevented | Has seen the Enemy’s true strength (and no longer argues when others speak of victory) | |
| 1 | Sends every coin home to family (who do not write back) | Carries a weapon/armor/token of a dead friend (have sworn to return it to that friend’s kin) | Tells one story often (and leaves out the part that matters) |
| 2 | Took this work under a name that is not theirs (and flinches when surprised by its use) | Wants desperately to go home (and will not admit it) | Believes they saw their own death (and is settling accounts) |
| 3 | Serving out a sentence, an exile, or a penance | Nurses a grudge (older than anyone else in the Band) | Was refused by someone they loved (and took this work to be gone) |
| 4 | Promised someone they would not take this job/errand | Carries an old head-wound, and the Band has learned which days to leave them be | Suspects another Ally of something, rightly or wrongly |
| 5 | Following a rumor of a lost kinsman into the dark | Their family name once meant something | Keeps a secret (that would break the Band’s trust if told) |
| 6 | Wants the quick answer, the easy road, the shortest way | Duty-bound to a post (they would abandon if anyone would take it) | Has a child, or one coming (and has not told the Band) |
| 7 | Trying to buy back a thing their family sold or lost | Swore an oath (they now regret) | Signed for a share they have already promised away |
| 8 | Certain the expedition is cursed (and saying so) | Someone they wronged is also in the group | Younger than they claimed to be when they signed on |
| 9 | Wants to be reckoned worthy (by one particular person) | Grieving (and works twice as hard so no one asks about it) | Left a craft or calling they were good at (and misses it daily) |
| 10 | Has a rival in the group (and competes beyond all sense) | Cannot go home (there is nothing left to go home to) | Made a promise to a dying comrade (and has not kept it) |
| Believes they are destined for something (and it makes them reckless) | Owes their life to another Ally (and cannot repay it) | Serving someone else’s purpose (and does not know it) |
Giving Burdens More Heft
I mostly use Burdens narratively, but they can be incorporated into play mechanically. Consider:
- Unresolved Burdens can trigger shadow tests, especially if postponing or working against the direction a Burden would drive a character toward.
- Connecting an action to a Burden is a source of inspiration, similar to a Distinctive Feature.
- Acting against a Burden makes a roll ill-favored (similar to a Shadow Flaw).
